Hispania is our current adaptation of the game originally designed by Andreas Steding in 1994 (originally published by Azure Wish – see also on BoardGameGeek) . We plan to have the game ready by end of 2022 in its digital version, thanks to Philippe Thibaut (Europa Universalis, Ageod, SGS) who had the chance to be one of the early beta testers of the boardgame version in 1992-1993.
The original boardgame was a great game and the digital version retains the chrome and fun, changes a few rules for the sake of simplicity and, as in our Britannia version, leaves the cumbersome part to the computer.
Take the role of the Hamilkar and Scipio in ancient Spain, or the fabled Al Mansur at the time of Al-Andalus (Muslim Spain) or El Cid during the Reconquista era, and put your mark on the Iberian Peninsula’s early history.
Hispania is a historical board game that broadly depicts the two thousand years of history of the Hispanian Peninsula. The game begins with the Carthaginian invasion in the 240’s BC and continues through the ages till the key events of the Reconquista in the 13th century, with all the many struggles between Celts, Carthaginian, Romans, Vandals, Visigoths, Umayyad, Castilians and many other nations and tribes.
Hispania is a historical board game that broadly depicts the two thousand years of history of the Hispanian Peninsula. The game begins with the Carthaginian invasion in the 240’s BC and continues through the ages till the key events of the Reconquista in the 13th century, with all the many struggles between Celts, Carthaginian, Romans, Vandals, Visigoths, Umayyad, Castilians and many other nations and tribes.
Hispania allows players to re-create this epic history, re-enacting important battles in some cases, altering the course of history in others. The game rules discourage players from making historically unrealistic moves, but also give players the freedom to alter Spain’s early history in important ways, creating countless interesting “what if?” scenarios. What if Carthaginian had not been defeated by the Romans, or if the decaying Visigoth Kingdom had withstood the Muslim invasion of 709 AD? Or the great Al-Andalus state had survived its fragmentation and reunited enough to withstand the Christian offensive in the 12th century?
Hispania, using the Invasions engine, faithfully recreates the simple, fast and very interactive rules of the original boardgame. All fastidious elements of the physical version, such as population growth or rolling numerous dice in battles is simply and elegantly taken over by the engine, making the game experience faster and allowing players to concentrate on strategies rather than mechanics.
This version offers more scenarios, and later on DLCs with new characters, more turns of gameplay, the option to play on a classical medieval-themed look or a more modern 3D-like environment, more units and leaders. A set of variant rules will come also later as an extra content for those who want a deeper and more challenging experience.
Playable on PC and Mac, solo versus the AI or against other players in Multiplayer games.
Number of Players: 1 to 4. Multiplayer possible.
Number of Scenarios: 3, plus a grand campaign of 25 turns.
Languages: English, French, Spanish and Portuguese in basic version. German, Russian and Italian coming soon, Chinese planned when the CHINA game of the Invasions series is released.